- SDKs Used
Tap Until Regret: Rescue Game uses the following analytics and stability tools provided by Google Firebase and related services:
Firebase Analytics – to collect gameplay event data (e.g., session start, level completion, user engagement).
Firebase Crashlytics – to detect, log, and help resolve crashes or performance issues.
Firebase Remote Config – to adjust in-game parameters and difficulty balance without requiring app updates.
All data collected is aggregated and anonymized — we do not collect any personally identifiable information (PII) such as names, emails, or precise locations.
- Data Collected
Depending on SDK configuration, Firebase may collect:
Device information (model, OS version, screen size)
App version and session duration
Approximate location (country-level, for analytics)
Crash logs and error traces
General interaction data (how often features are used)
This information helps us identify technical issues, measure app performance, and improve gameplay experience.
- Purpose of Data Use
Collected analytics and crash data are used solely for:
Monitoring and improving app stability and performance
Identifying and fixing bugs or crashes
Enhancing gameplay balance and user experience
We do not use analytics data for targeted advertising, profiling, or any unrelated purposes.
- Transparency & Data Safety
All SDKs and their data usage are fully disclosed in our Google Play Data Safety form and Privacy Policy.
Users can review these disclosures before installation and may opt out of personalized data use via device settings or regional consent prompts (e.g., GDPR).
3.2 Ads & Monetization Policy
- Ad Networks Used
The app displays ads through Google AdMob and other compliant mediation partners.
Ads help support ongoing development while keeping the app free to play. - Ad Types Implemented
We use the following ad formats:
Interstitial Ads: shown only after a gameplay round ends, never during active play or at app launch.
Rewarded Ads: optional ads that allow users to retry or revive after losing, or gain minor in-game advantages.
No ads obscure core controls, menus, or interfere with reflex gameplay.
- Frequency and Placement Rules
To maintain a fair and non-intrusive experience:
Interstitial frequency:
No ads are shown:
On first app open
During gameplay
On system UI screens or loading menus
Placement and frequency are carefully designed to comply with Google Play’s Ads Policy and to avoid accidental taps.
- Personalized vs Non-Personalized Ads
For users in the EU/EEA and regions under GDPR, the app:
Requests consent for personalized ads (if supported by AdMob Consent SDK).
Shows non-personalized ads if consent is declined.
Clearly discloses ad data processing in the Privacy Policy.
Users can modify their ad personalization settings anytime via device settings or regional consent dialog.
- Compliance and Safety
We ensure:
No adult, violent, or misleading ad content
All ad partners comply with Google Play, GDPR, and Family Policy standards
Ads are suitable for the app’s age rating (“Everyone”)
- Contact
For questions about analytics or monetization practices, contact:
connect@cwmspvtltd.com.